Hydracept Unity integration
Generate and import production assets directly from the Unity 6 Editor. Player builds stay independent of Hydracept.
Install
CLI (recommended)
python -m hydracept integrations install unity
This adds the package to your Unity project Packages/manifest.json.
Package Manager (UPM)
https://github.com/zencodeinc/hydracept-public.git?path=/packages/unity#v0.1.0
Setup
From your Unity project root:
python -m hydracept init --apply --yes --json
Open Window → Hydracept and click Refresh on the Status tab.
Workflows
Generate sprite
- Generate tab → enter prompt and dimensions
- Choose import profile (Sprite, Pixel Art Sprite, UI Sprite, Texture)
- Submit → import variants when complete
Sheet & Slice
- Sheet & Slice tab → prompt, grid size, frame size
- Submit → Import All imports individual sliced PNGs
A succeeded sheet job returns one artifact per cell, ready to import separately. See Image production for the API contract.
Imported assets land in Assets/Generated/Hydracept/ with hydracept.provenance.json sidecars.
Boundary
- Editor-only — no Runtime assembly
- No credentials in project assets
- Player builds do not include Hydracept code
- Imported assets work offline after import
Generation happens in the Editor. Credentials stay out of player builds, and imported assets continue to work offline. See Integrating safely.