Hydracept Unity integration

Generate and import production assets directly from the Unity 6 Editor. Player builds stay independent of Hydracept.

Install


python -m hydracept integrations install unity

This adds the package to your Unity project Packages/manifest.json.

Package Manager (UPM)


https://github.com/zencodeinc/hydracept-public.git?path=/packages/unity#v0.1.0

Setup

From your Unity project root:


python -m hydracept init --apply --yes --json

Open Window → Hydracept and click Refresh on the Status tab.

Workflows

Generate sprite

  1. Generate tab → enter prompt and dimensions
  2. Choose import profile (Sprite, Pixel Art Sprite, UI Sprite, Texture)
  3. Submit → import variants when complete

Sheet & Slice

  1. Sheet & Slice tab → prompt, grid size, frame size
  2. Submit → Import All imports individual sliced PNGs

A succeeded sheet job returns one artifact per cell, ready to import separately. See Image production for the API contract.

Imported assets land in Assets/Generated/Hydracept/ with hydracept.provenance.json sidecars.

Boundary

Generation happens in the Editor. Credentials stay out of player builds, and imported assets continue to work offline. See Integrating safely.